c#


  • Thursday, October 7, 2010 - 12:08

    So I've been playing around the past few days with writing a simple 3D game. I can't tell you much about . . . sorry. I started off in Java using OpenGL. Things went fairly well considering 3D engines are not my strong suit and its a lot of learning. (And yes I looked at JME, but decided against it). Anyways, I decide that I'd try my hand at using XNA, which meant porting what I had from Java to C#. (I have this delusion of releasing it as an indie game one day on the 360). While porting I ran across my code where I used packed ints.

  • Monday, April 20, 2009 - 11:17

    For my Embedded Systems class I'm working on a project where we are doing some webcam capture and video processing/effects work. To make life simple we are using OpenCV, which rocks. Our language of quote-in-quote choice is C# and to work with OpenCV we are using EmguCV wrapper/binding/what-have-you. So, while working on code that has to capture a video frame, process the frame to do face detection and a video effect, then draw a frame to display to the user I decided to throw everything into its own frame.